Commander
4.2±0.45
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence281 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines6
Synergy support2
Artifact/enchantment removal4
Spot removal6
Edict effects1
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands2
+7
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+12
+11
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces26
Combat threats3
Sacrifice outlets5
+4
Drain effects3
Clone effects1
Enablers1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats94Mana base69Consistency46
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain39 cards
39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.