4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence310 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana dorks6
Land ramp5
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw1
Scry & Surveil2
Recursion6
Value engines5
Spot removal8
Graveyard hate2
Board wipes3
Stax & hate1
Protection2
Mana Acceleration+1ⓘ
Fetchlands5
Premium utility lands2
Utility lands7
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces10
Win conditions3
Combat threats6
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters14 cards
14 counter synergies. Grow creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.