Krenko, Mob Boss

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Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence552 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana9
Mana rocks4
Other acceleration4
Tutors5
Draw engines4
Cantrips & burst draw1
Wheels1
Value engines5
Counterspells4
Spot removal3
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (4)+11
Mana Acceleration+7
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands3
Basic lands1
8 Combo(s) Detected (Consistency: 90%)+57
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 4 haste enablers, aristocrats engine+25
Commander Synergy+12
Combo pieces11
Synergy pieces7
Win conditions2
Combat threats3
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3 → Bracket 4

1.3 above Bracket 3 ceiling (7)

0.7 below Bracket 5 threshold (9)

Game changers 8
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal19 cards

19 goblin creatures detected. Tribal synergies can create powerful board states.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos8 total

  • 2-card combos · 2
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  • 3-card combos · 6
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