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HomeExplore decksCommanders
UB

Aggriko

viaMoxfieldMoxfield·1 view·1h ago

Power level

9.5±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence663 pts
Strategy ceiling 10.0
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Yuriko: Ninja damage+16ⓘ
Yuriko: Ninjutsu+12ⓘ
Efficient Curve+8ⓘ
Fast mana8
Treasure generators1
Other1
Commander Synergy+13ⓘ
Glass Cannon−10ⓘ
Low Land Count−8ⓘ
Tutors5
Draw engines1
Cantrips & burst draw4
Scry & Surveil1
Value engines6
Other4
Counterspells8
Spot removal10
Graveyard hate1
Board wipes2
Edict effects2
Protection1
Two-Color Powerhouse Lands+7ⓘ
Low Land Count−8ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands1
Basic lands2
Commander Synergy+37.5ⓘ
2 Combo Families+27ⓘ
Tempo Control+18.4ⓘ
Yuriko: Ninja damage+16ⓘ
Combo Commander+15ⓘ
Extra Turn Package+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats10
Token generators2
Clone effects3
Alternate win strategies3
Other3

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5

0.5 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game Changers 9
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none

Themes6 total

Go-Wide / WeeniesCore (20 cards)

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Ninja TribalCore (14 cards)

14 ninja creatures detected. Tribal synergies can create powerful board states.

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NinjutsuCore (14 cards)

14 ninja synergies. Sneak ninjas into combat for devastating triggers.

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Combos2 total

  • 2-card combos · 2
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