Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(197 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp9
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion8
Value engines3
Spot removal10
Artifact/enchantment removal1
Board wipes1
Mono-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands1
Utility lands7
Basic lands1
Forest+27
Combat Damage Synergy: token package+2ⓘ
Synergy pieces3
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Speed84Consistency72Mana base70
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Power Matters9 cards
9 power-matters cards. Convert creature power into damage, cards, or effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.