Commander
8.4±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines—,
High confidence(574 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks1
Mana dorks4
Land ramp1
Other acceleration3
Treasure generators2
Low Land Count (29/31)+-5ⓘ
Tutors9
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines8
Control Strategy Bonus (26.3 interaction cards)+30ⓘ
Spot removal4
Artifact/enchantment removal2
Board wipes2
Stax & hate10
Protection9
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (29/31)+-5ⓘ
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands3
+6
+6
+5
Utility lands5
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands2
+6
+7
3 Combo Families (3 lines, Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions2
Combat threats3
Sacrifice outlets1
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Threats94Interaction91Consistency90
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes6 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
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