Iroh, Grand Lotus

4.6±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(313 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana Acceleration (13 sources)+3
Low Land Count (29/30)+-3
Fetchlands1
Dual & shock lands1
Premium utility lands1
Basic lands3
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine+24
1 extra turn effect+5
Tempo Control (lockout lethality)+4.4
Win conditions1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 → Bracket 3
Threats81Interaction69Consistency64

0.1 above Bracket 2 ceiling (4.5)

1.9 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker13 cards

13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.