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Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence408 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks12
Land ramp5
Other acceleration2
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines3
Spot removal4
Protection5
Mana Acceleration+14ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands4
Utility lands2
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Drain effects1
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elf Tribal30 cards
30 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
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