Commander
4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(274 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Draw engines2
Cantrips & burst draw4
Control Strategy Bonus (15.4 interaction cards)+30ⓘ
Counterspells1
Spot removal7
Board wipes5
Stax & hate5
Edict effects1
Protection5
Other2
Fetchlands2
Premium utility lands2
Taplands3
Tempo Control (lockout lethality)+9.4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions3
Combat threats1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction91Mana base50Threats37
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Prison8 cards
8 prison effects. Lock opponents out of the game entirely.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.