Iroh - Auras & Tea

3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8
Fast mana1
Two-Color Mana Base (no fixing needed)+22
Two-Color Powerhouse Lands (2)+2
Dual & shock lands2
Premium utility lands1
Basic lands2
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 36%)+17
Synergy pieces1
Win conditions1
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Mana base75Threats72Interaction62

0.8 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Voltron34 cards

34 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Human Tribal12 cards

12 human creatures detected. Tribal synergies can create powerful board states.

Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

Combos1 total