Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(238 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators2
Draw engines7
Cantrips & burst draw3
Recursion2
Counterspells1
Spot removal4
Board wipes3
Protection5
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (2)+2ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: token package, 3 extra combats, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base75Threats72Interaction62
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron34 cards
34 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.