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HomeExplore decksCommanders
WRG

Toph, the First Metalbender

viapasted list·Updated 46 days ago·14 views·

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Power level

7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence470 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp8
Other acceleration1
Treasure generators1
Tutors5
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines4
Artifact/enchantment removal1
Spot removal6
Stax & hate5
Protection6
Mana Acceleration+9ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands13
Taplands5
Basic lands3
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token package, 1 extra combat, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces11
Synergy pieces3
Combat threats1
Sacrifice outlets1
Drain effects3
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4

0.1 above Bracket 3 ceiling (7)

1.9 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos7 total

  • 2-card combos · 3
  • +
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  • 3-card combos · 4
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