Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(174 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Land ramp5
Other acceleration1
Draw engines5
Cantrips & burst draw1
Recursion6
Value engines14
Spot removal5
Board wipes2
Stax & hate2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands5
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces2
Synergy pieces5
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base85Consistency56Threats55
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Proliferate9 cards
9 proliferate effects. Multiply all your counters at once.