Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence363 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana8
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators7
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines1
Cantrips & burst draw15
Wheels2
Recursion4
Value engines3
Spot removal2
Stax & hate2
Protection6
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands5
+6
+6
+6
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands17
+2
Basic lands3
+2
+2
+3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces1
Synergy pieces3
Combat threats2
Sacrifice outlets1
Token generators4
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base93Consistency88Threats83
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.