Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Other acceleration1
Tutors4
Draw engines11
Cantrips & burst draw1
Recursion7
Value engines3
Counterspells7
Spot removal8
Board wipes2
Stax & hate1
Protection3
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces18
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators2
Reanimation2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction90Mana base88Threats87
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.