Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(382 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana9
Mana rocks2
Mana dorks2
Other acceleration1
Treasure generators4
Other2
Tutors2
Cantrips & burst draw16
Recursion2
Value engines4
Spot removal9
Stax & hate2
Other1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Mountain+21
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 62%)+24ⓘ
Combo pieces5
Synergy pieces14
Combat threats1
Sacrifice outlets3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats95Speed89Mana base70
✓
Game changers 2
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Tokens (Commander)22 cards
This deck generates and leverages a wide board of creature tokens.