Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(262 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp4
Other acceleration2
Treasure generators1
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Draw engines3
Cantrips & burst draw3
Recursion6
Value engines3
Spot removal11
Artifact/enchantment removal1
Board wipes1
Edict effects1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands9
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base78Consistency58Threats58
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.