Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(367 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion8
Value engines3
Spot removal6
Graveyard hate1
Board wipes5
Stax & hate1
Edict effects2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands9
Taplands9
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces20
Combat threats1
Token generators4
Reanimation4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats90Mana base84Speed82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.