Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(215 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+8ⓘ
Draw engines5
Cantrips & burst draw5
Recursion1
Counterspells1
Spot removal5
Graveyard hate2
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands1
Utility lands4
Taplands7
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Combat Damage Synergy: token package, 3 evasion enablers+12ⓘ
Commander Synergy (1 groups)+9ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Consistency79Threats79Mana base75
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Ninja Tribal34 cards
34 ninja creatures detected. Tribal synergies can create powerful board states.
Ninjutsu34 cards
34 ninja synergies. Sneak ninjas into combat for devastating triggers.
Aggro30 cards
30 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.