Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration2
Treasure generators1
Tutors5
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal8
Land destruction1
Edict effects2
Protection1
Two-Color Powerhouse Lands (5)+18ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands11
Taplands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces9
Sacrifice outlets3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats83Consistency74
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.