Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp2
Other acceleration7
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines7
Cantrips & burst draw4
Recursion2
Value engines3
Counterspells6
Spot removal4
Board wipes1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands5
Taplands2
Basic lands1
Island+30
Combo Commander: Urza, Lord High Artificer+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed80Consistency80Threats76
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.