Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(226 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp2
Other acceleration4
Treasure generators1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
+4
Draw engines8
Cantrips & burst draw8
Recursion2
Value engines4
Other1
Counterspells4
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate6
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands7
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+6
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+6
+4
+5
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions1
Combat threats4
Token generators2
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base83Consistency75Threats60
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.