Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(514 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana16
Mana rocks1
Other acceleration2
Treasure generators2
Tutors3
Cantrips & burst draw7
Wheels4
Recursion1
Counterspells4
Spot removal3
Land destruction1
Board wipes3
Protection3
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (19 sources)+9ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+24
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Combat Damage Synergy: 6 extra combats, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces12
Synergy pieces4
Win conditions3
Combat threats3
Drain effects2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Threats96Speed94Consistency81
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes10 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.