Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence514 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana16
Mana rocks1
Other acceleration2
Treasure generators2
Tutors3
Cantrips & burst draw7
Wheels4
Recursion1
Value engines4
Counterspells4
Spot removal3
Land destruction1
Board wipes3
Protection3
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration+9ⓘ
Utility lands3
Taplands1
Basic lands1
5 Combo(s) Detected (Consistency: 73%)+38ⓘ
Combat Damage Synergy: 6 extra combats, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces12
Synergy pieces4
Win conditions3
Combat threats3
Drain effects2
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
,,,,
Storm10 cards
10 storm synergies. Chain spells for exponential value.
,,,,
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,