Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(408 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Other acceleration2
Treasure generators1
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Draw engines7
Cantrips & burst draw5
Recursion5
Counterspells5
Spot removal9
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands2
Utility lands4
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, aristocrats engine+24ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Win conditions1
Combat threats3
Drain effects1
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency86Mana base86Threats84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.