6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence478 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration5
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (2 groups)+3ⓘ
Tutors3
Draw engines10
Cantrips & burst draw6
Recursion4
+2
Value engines2
Other1
Counterspells9
Spot removal9
Stax & hate4
Edict effects1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+8
+8
+8
Dual & shock lands9
+9
+9
+9
+6
+6
+6
+5
+5
+5
Premium utility lands6
+6
+5
+5
+5
+5
+4
Utility lands3
+3
+2
+2
Taplands9
+3
+3
+3
+2
Basic lands3
+1
+1
+3
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions1
Combat threats3
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Mana base96Consistency90Interaction89
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.6→6.7+0.1
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
90→90
—
Interaction
89→89
—
Efficiency
96→96
—
Lethality
58→63
+5
Card Changes
Added (2)
Removed (2)