Commander
3.2±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(194 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Land ramp3
Other acceleration4
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal7
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands1
Utility lands7
Taplands13
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base66Consistency44Speed40
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.