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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence535 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Mana rocks1
Mana dorks7
Land ramp6
Other acceleration1
Commander Draw Engine+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw9
Recursion2
Value engines2
Counterspells7
Spot removal3
Board wipes1
Protection2
Mana Acceleration+8ⓘ
Fetchlands8
Dual & shock lands6
Premium utility lands3
Utility lands4
Taplands3
Basic lands3
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, aristocrats engine+24ⓘ
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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