Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(257 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks7
Land ramp1
Other acceleration4
Tutors7
Draw engines4
Cantrips & burst draw5
Recursion2
Counterspells1
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate13
Protection5
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands2
Taplands1
Basic lands1
Forest+29
Combat Damage Synergy: token package, 4 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces1
Win conditions5
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Interaction82Consistency75Mana base70
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.