Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(384 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators5
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw15
Value engines4
Counterspells3
Spot removal9
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
Tempo Control (lockout lethality)+10ⓘ
Synergy pieces2
Combat threats2
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base86Consistency85Interaction82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.