Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence191 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators5
Other3
Commander Synergy (1 groups)+1ⓘ
Draw engines4
Cantrips & burst draw14
Recursion1
Value engines2
Other1
Spot removal9
Board wipes1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+34ⓘ
Utility lands1
+2
Basic lands1
+34
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 8 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Win conditions1
Combat threats3
Drain effects1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats82Speed75Mana base70
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron (Commander)31 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.