Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence397 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp2
Treasure generators3
Draw engines5
Cantrips & burst draw5
Scry & Surveil2
Recursion3
Value engines2
Spot removal9
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+11
+10
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces16
Win conditions2
Drain effects2
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats96Mana base83Speed56
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)36 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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