Commander
6.5±0.4
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(467 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp6
Treasure generators4
Commander Draw Engine (Xira, the Golden Sting provides card draw)+10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion3
Value engines6
Other1
Counterspells1
Spot removal4
Graveyard hate2
Board wipes2
Stax & hate1
Edict effects2
Protection1
Other1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
Dual & shock lands5
Premium utility lands2
Utility lands9
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces16
Win conditions3
Combat threats2
Sacrifice outlets4
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats93Mana base92Consistency83
2.0 above Bracket 2 ceiling (4.5)
0.0 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.