Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(528 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw4
Wheels1
Recursion2
Value engines2
Counterspells8
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate30
Protection4
Two-Color Powerhouse Lands (2)+4ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands10
Taplands4
6 Combo Families (6 lines, Consistency: 45%)+36ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Combo pieces9
Synergy pieces1
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction99Threats85Mana base75
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.