Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Mana dorks2
Land ramp7
Other acceleration2
Tutors5
Draw engines7
Cantrips & burst draw8
Recursion5
Value engines2
Counterspells5
Spot removal4
Board wipes6
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands4
Tempo Control (lockout lethality)+13.6ⓘ
Combat Damage Synergy: token package, 1 extra combat+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces9
Token generators1
Reanimation1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Consistency89Interaction87Mana base86
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.