Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(449 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines3
Scry & Surveil1
Recursion1
Value engines3
Counterspells1
Spot removal5
Board wipes2
Stax & hate2
Protection3
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands6
6 Combo(s) Detected (Consistency: 86%)+46ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces11
Synergy pieces4
Win conditions2
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats95Mana base81Consistency74
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
-1/-1 Counters21 cards
21 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.