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Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence415 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks3
Mana dorks3
Land ramp6
Other acceleration4
Tutors5
Draw engines6
Cantrips & burst draw3
Recursion5
Value engines6
Spot removal8
Board wipes2
Protection3
Mana Acceleration+8ⓘ
Fetchlands3
Premium utility lands5
Utility lands5
Taplands15
Basic lands5
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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