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Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence368 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Other acceleration4
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw1
Recursion5
Value engines4
Counterspells2
Spot removal8
Board wipes3
Stax & hate2
Protection3
Two-Color Powerhouse Lands (5)+17ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands12
Basic lands2
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects2
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain41 cards
41 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain10 cards
10 lifedrain effects. Drain opponents' life while gaining your own.
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Reanimator9 cards
9 reanimation effects. Cheat big creatures into play from the graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.