Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(401 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Treasure generators1
Low Land Count (32/34)+-5ⓘ
Tutors3
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Spot removal4
Board wipes1
Stax & hate1
Protection1
Low Land Count (32/34)+-5ⓘ
Premium utility lands3
Utility lands9
Taplands5
5 Combo(s) Detected (Consistency: 81%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces10
Synergy pieces10
Win conditions3
Combat threats9
Sacrifice outlets5
Drain effects5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats99Consistency57Mana base53
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal42 cards
42 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.