Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence421 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration2
Commander Draw Engine (Tamiyo, Inquisitive Student provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines3
Cantrips & burst draw15
Wheels3
Value engines6
Other1
Counterspells8
Spot removal10
Artifact/enchantment removal1
Stax & hate1
Protection10
+4
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+6
+12
Tempo Control (lockout lethality)+19.5ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions1
Combat threats2
Sacrifice outlets2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction91Consistency90Mana base75
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.