Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(346 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks5
Land ramp3
Treasure generators2
Other1
Tutors1
Draw engines10
Cantrips & burst draw5
Wheels1
Recursion4
Counterspells1
Spot removal8
Board wipes4
Stax & hate5
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands4
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats4
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency80Interaction80Threats79
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Theft8 cards
8 steal effects. Turn opponents' threats against them.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.