Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(336 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Other acceleration1
Treasure generators2
Draw engines6
Cantrips & burst draw3
Counterspells4
Spot removal3
Board wipes1
Stax & hate4
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands10
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+22ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats2
Drain effects4
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base93Threats85Interaction80
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Enchantress8 cards
8 enchantment synergy cards. Deck rewards you for casting enchantments.