Commander
8.0±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Go-wide combat finish
High confidence(581 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp4
Other acceleration1
Tutors5
Draw engines5
Value engines5
Counterspells5
Spot removal6
Board wipes3
Stax & hate2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands10
Dual & shock lands11
Premium utility lands9
Utility lands2
Taplands2
Combat Damage Synergy: token package, 1 extra combat, 4 haste enablers, 4 evasion enablers, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces1
Win conditions3
Combat threats7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Mana base98Interaction95Speed85
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)2 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.