Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks3
Land ramp2
Other acceleration7
Draw engines4
Cantrips & burst draw1
Recursion2
Control Strategy Bonus (12 interaction cards)+20ⓘ
Spot removal6
Board wipes6
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (3)+11ⓘ
Mono-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands6
Taplands2
Basic lands1
Swamp+30
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combo pieces4
Win conditions3
Combat threats2
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Speed84Interaction81Threats78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.
Storm5 cards
5 storm synergies. Chain spells for exponential value.