Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(479 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks12
Land ramp2
Tutors12
Draw engines3
Recursion2
Value engines2
Spot removal2
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands1
3 Combo(s) Detected (Consistency: 86%)+32ⓘ
Combat Damage Synergy: 3 tribal lords, 2 haste enablers, 2 evasion enablers+16ⓘ
Combo pieces6
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats93Consistency89Mana base88
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elf Tribal28 cards
28 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal18 cards
18 druid creatures detected. Tribal synergies can create powerful board states.