Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Land ramp2
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw3
Scry & Surveil2
Recursion2
Value engines5
Spot removal8
Board wipes4
Stax & hate3
Protection7
Other1
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands2
Utility lands2
Taplands5
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators2
Reanimation4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base75Interaction71Consistency62
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.