Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(486 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration3
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells4
Spot removal5
Board wipes2
Stax & hate1
Protection1
Fetchlands4
Dual & shock lands15
Premium utility lands5
Utility lands4
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces27
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base96Threats96Consistency71
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.