Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(132 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks3
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Value engines4
Counterspells1
Spot removal7
Graveyard hate1
Board wipes2
Fetchlands4
Utility lands1
Taplands6
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces3
Win conditions4
Combat threats1
Sacrifice outlets1
Drain effects6
Group slug1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base66Interaction57Threats44
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Group Slug12 cards
12 group slug effects. Damage everyone equally, then break parity.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.