Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(494 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ā
Fast mana2
Mana rocks1
Other acceleration1
Treasure generators3
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ā
Draw engines16
Cantrips & burst draw3
Value engines4
Counterspells4
Spot removal7
Board wipes1
Stax & hate2
Protection5
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands9
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ā
Synergy pieces6
Win conditions1
Combat threats4
Token generators5
Reanimation1
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more āā
Power level 6.8 ā Bracket 4
Consistency96Mana base91Interaction85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
ā
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes10 total
Aggro28 cards
28 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.