Commander
6.1±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration2
Tutors3
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines7
Spot removal12
Graveyard hate4
Land destruction1
+7
Board wipes2
Stax & hate3
Protection4
Fetchlands5
+8
+8
+8
+8
+5
Dual & shock lands7
+6
+6
+6
+6
+6
+6
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
Basic lands4
+2
+2
+2
+2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 2 haste enablers, aristocrats engine+25ⓘ
Synergy pieces8
Combat threats10
Sacrifice outlets1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base93Interaction90Threats84
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal32 cards
32 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.