Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(193 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks3
Mana dorks3
Land ramp1
Treasure generators1
Draw engines3
Cantrips & burst draw10
Scry & Surveil1
Recursion8
Value engines3
Counterspells2
Spot removal2
Board wipes4
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands2
Dual & shock lands1
Utility lands9
Taplands2
Synergy pieces9
Win conditions1
Combat threats1
Sacrifice outlets3
Drain effects1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Threats57Consistency53
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.