Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence(738 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+26.5ⓘ
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana14
Other acceleration1
Treasure generators2
Low Land Count (28/29)+-3ⓘ
Tutors12
Draw engines6
Cantrips & burst draw5
Wheels1
Scry & Surveil1
Recursion2
Value engines1
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands4
Utility lands5
6 Combo Families (6 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Combo pieces10
Synergy pieces9
Combat threats8
Sacrifice outlets6
Drain effects2
Token generators1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats99Consistency96Speed95
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Vampire Tribal19 cards
19 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.